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IMP Reference Guide  develop.1441b25730,2025/12/12
The Integrative Modeling Platform
Particle.h
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1 /**
2  * \file IMP/Particle.h
3  * \brief Classes to handle individual model particles.
4  * (Note that implementation of inline functions is in internal)
5  *
6  * Copyright 2007-2023 IMP Inventors. All rights reserved.
7  *
8  */
9 
10 #ifndef IMPKERNEL_PARTICLE_H
11 #define IMPKERNEL_PARTICLE_H
12 
13 #include <IMP/kernel_config.h>
14 #include "base_types.h"
15 #include "DerivativeAccumulator.h"
16 #include "Model.h"
17 #include "ModelObject.h"
18 #include "particle_index.h"
19 #include "Key.h"
20 #include "internal/AttributeTable.h"
21 #include <IMP/Object.h>
22 #include <IMP/utility.h>
23 #include <IMP/Array.h>
24 #include <IMP/Pointer.h>
25 #include <IMP/check_macros.h>
26 #include <IMP/algebra/Vector3D.h>
27 #include <utility>
28 #include <cereal/access.hpp>
29 #include <cereal/types/base_class.hpp>
30 
31 IMPKERNEL_BEGIN_NAMESPACE
32 
33 //class Model;
34 class Changed;
35 class SaveOptimizeds;
36 
37 //! Class to handle individual particles of a Model object.
38 /** A particle is a lightweight object that serves as a place holder for the
39  particle index in a given Model object. The Model object itself stores
40  the particle attributes of various types:
41  Float, Int, String, Object, and WeakObject, and any data concerning the
42  optimization of these particles by Optimizer and Simulator classes.
43 
44 */
45 class IMPKERNELEXPORT Particle : public ModelObject {
46  private:
47 // doxygen produces funny docs for these things
48 #ifndef IMP_DOXYGEN
49  friend class Model;
50 #endif
51  ParticleIndex id_;
53 
54  public:
55  //! Construct a particle and add it to the Model
56  Particle(Model *m, std::string name);
57 
58  //! Construct a particle and add it to the Model
59  Particle(Model *m);
60 
61 #ifndef IMP_DOXYGEN
62  Particle() {}
63 
64 #define IMP_KERNEL_PARTICLE_ATTRIBUTE_TYPE_DECL(UCName, lcname, Value) \
65  inline void add_attribute(UCName##Key name, Value initial_value); \
66  inline void remove_attribute(UCName##Key name); \
67  inline bool has_attribute(UCName##Key name) const; \
68  inline Value get_value(UCName##Key name) const; \
69  inline void set_value(UCName##Key name, Value value); \
70  inline void add_cache_attribute(UCName##Key name, Value value); \
71  inline UCName##Keys get_##lcname##_keys() const
72 
73  IMP_KERNEL_PARTICLE_ATTRIBUTE_TYPE_DECL(Float, float, Float);
74  IMP_KERNEL_PARTICLE_ATTRIBUTE_TYPE_DECL(Floats, floats, Floats);
75 #ifndef SWIG
76  IMP_KERNEL_PARTICLE_ATTRIBUTE_TYPE_DECL(Vector3D, vector3d,
78 #endif
79  IMP_KERNEL_PARTICLE_ATTRIBUTE_TYPE_DECL(Int, int, Int);
80  IMP_KERNEL_PARTICLE_ATTRIBUTE_TYPE_DECL(Ints, ints, Ints);
81  IMP_KERNEL_PARTICLE_ATTRIBUTE_TYPE_DECL(String, string, String);
82  IMP_KERNEL_PARTICLE_ATTRIBUTE_TYPE_DECL(Object, object, Object *);
83  IMP_KERNEL_PARTICLE_ATTRIBUTE_TYPE_DECL(WeakObject, weak_object, Object *);
84 
85 #define IMP_KERNEL_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DECL(UCName, lcname, Value) \
86  inline void add_attribute(UCName##Key name, Value initial_value); \
87  inline void remove_attribute(UCName##Key name); \
88  inline bool has_attribute(UCName##Key name) const; \
89  inline Value get_value(UCName##Key name) const; \
90  inline void set_value(UCName##Key name, Value value)
91 
92  IMP_KERNEL_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DECL(SparseString, string, String);
93  IMP_KERNEL_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DECL(SparseInt, int, Int);
94  IMP_KERNEL_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DECL(SparseFloat, float, Float);
95  IMP_KERNEL_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DECL(SparseParticleIndex,
96  particle_index, ParticleIndex);
97 
98  /** @name Float Attributes
99  Float attributes can be optimized, meaning an Optimizer class is
100  allowed to change their value in order to improve the score.
101  As a result, there are a number of specialized methods to manipulate
102  the value of float attributes.
103 
104  All distances are assumed to be in angstroms
105  and derivatives in kcal/mol/angstrom. This is not enforced.
106  */
107  /*@{*/
108  /** add attribute name to the attributes table of this particle
109 
110  @param name attribute key
111  @param initial_value initial value for the attribute
112  @param optimized whether to flag this attribute as optimized
113  */
114  void add_attribute(FloatKey name, const Float initial_value, bool optimized);
115 
116  /** Adds value to the derivatives table of the
117  specified particle attribute
118 
119  @param key the attribute key whose derivative is updated
120  @param value the derivative value to be added
121  @param da a derivative accumulator for reweighting derivatives
122  */
123  void add_to_derivative(FloatKey key, Float value,
124  const DerivativeAccumulator &da);
125 
126  void set_is_optimized(FloatKey k, bool tf);
127 
128  //! returns true if key k is marked by model as optimized
129  inline bool get_is_optimized(FloatKey k) const;
130 
131  //! returns the derivative of the specified particle attribute
132  inline Float get_derivative(FloatKey k) const;
133  /** @} */
134 
135  /** \name Particle attributes
136  @{
137  */
138  void add_attribute(ParticleIndexKey k, Particle *v);
139  bool has_attribute(ParticleIndexKey k);
140  void set_value(ParticleIndexKey k, Particle *v);
141  inline Particle *get_value(ParticleIndexKey k) const;
142  void remove_attribute(ParticleIndexKey k);
143  ParticleIndexKeys get_particle_keys() const;
144  /** @} */
145 
146  //! Print out all the attributes
147  void show(std::ostream &out = std::cout) const;
148 
149  //! Get whether the particle is active.
150  /** Restraints referencing the particle are only evaluated for 'active'
151  particles.
152  \return true it the particle is active.
153  */
154  bool get_is_active() const;
155 #endif
156 
157  //! returns the particle index of this particle in its model
158  ParticleIndex get_index() const;
159 
160 #if !defined(IMP_DOXYGEN)
161  void clear_caches() override;
162 #endif
163  protected:
164  virtual ModelObjectsTemp do_get_inputs() const override final {
165  return ModelObjectsTemp();
166  }
167  virtual ModelObjectsTemp do_get_outputs() const override final {
168  return ModelObjectsTemp();
169  }
170 
171  private:
172  friend class cereal::access;
173  template<class Archive> void serialize(Archive &ar) {
174  ar(cereal::base_class<ModelObject>(this), id_);
175  }
176 };
177 
178 // for swig
179 class Decorator;
180 
181 /** An adaptor that enable to implicitly pass particles to other
182  functions or constructors by passing either the particle itself
183  (in Python), a decorator to the particle, or a raw/smart IMP
184  pointer to the particle (in C++)
185 */
186 class IMPKERNELEXPORT ParticleAdaptor : public InputAdaptor {
187  Model *m_;
188  ParticleIndex pi_;
189 
190  public:
191  ParticleAdaptor() : m_(nullptr), pi_() {}
192  //! convert p to itself
193  ParticleAdaptor(Particle *p) : m_(p->get_model()), pi_(p->get_index()) {}
194  //! convert d to the particle it decorates
195  ParticleAdaptor(const Decorator &d);
196 #ifndef SWIG
198  : m_(p->get_model()), pi_(p->get_index()) {}
199  ParticleAdaptor(IMP::WeakPointer<Particle> p)
200  : m_(p->get_model()), pi_(p->get_index()) {}
201  ParticleAdaptor(IMP::PointerMember<Particle> p)
202  : m_(p->get_model()), pi_(p->get_index()) {}
203 #endif
204  Model *get_model() const { return m_; }
205  ParticleIndex get_particle_index() const { return pi_; }
206 };
207 
208 
209 /****************** Inline methods ***************/
210 
211 #ifndef IMP_DOXYGEN
212 
213 bool Particle::get_is_optimized(FloatKey k) const {
214  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used.");
215  return get_model()->get_is_optimized(k, id_);
216 }
217 
218 Float Particle::get_derivative(FloatKey k) const {
219  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used.");
220  return get_model()->get_derivative(k, id_);
221 }
222 
223 Particle *Particle::get_value(ParticleIndexKey k) const {
224  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used.");
225  return get_model()->get_particle(get_model()->get_attribute(k, id_));
226 }
227 
228 #define IMP_PARTICLE_ATTRIBUTE_TYPE_DEF(UCName, lcname, Value) \
229  void Particle::add_attribute(UCName##Key name, Value initial_value) { \
230  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
231  get_model()->add_attribute(name, id_, initial_value); \
232  } \
233  void Particle::remove_attribute(UCName##Key name) { \
234  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
235  get_model()->remove_attribute(name, id_); \
236  } \
237  bool Particle::has_attribute(UCName##Key name) const { \
238  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
239  return get_model()->get_has_attribute(name, id_); \
240  } \
241  Value Particle::get_value(UCName##Key name) const { \
242  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
243  return get_model()->get_attribute(name, id_); \
244  } \
245  void Particle::set_value(UCName##Key name, Value value) { \
246  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
247  get_model()->set_attribute(name, id_, value); \
248  } \
249  UCName##Keys Particle::get_##lcname##_keys() const { \
250  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
251  return get_model()->internal::UCName##AttributeTable::get_attribute_keys( \
252  id_); \
253  } \
254  void Particle::add_cache_attribute(UCName##Key name, Value value) { \
255  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
256  return get_model()->add_cache_attribute(name, id_, value); \
257  }
258 
259 IMP_PARTICLE_ATTRIBUTE_TYPE_DEF(Float, float, Float);
260 IMP_PARTICLE_ATTRIBUTE_TYPE_DEF(Floats, floats, Floats);
261 #ifndef SWIG
262 IMP_PARTICLE_ATTRIBUTE_TYPE_DEF(Vector3D, vector3d, algebra::Vector3D);
263 #endif
264 IMP_PARTICLE_ATTRIBUTE_TYPE_DEF(Int, int, Int);
265 IMP_PARTICLE_ATTRIBUTE_TYPE_DEF(Ints, ints, Ints);
266 IMP_PARTICLE_ATTRIBUTE_TYPE_DEF(String, string, String);
267 IMP_PARTICLE_ATTRIBUTE_TYPE_DEF(Object, object, Object *);
268 IMP_PARTICLE_ATTRIBUTE_TYPE_DEF(WeakObject, weak_object, Object *);
269 
270 #define IMP_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DEF(UCName, lcname, Value) \
271  void Particle::add_attribute(UCName##Key name, Value initial_value) { \
272  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
273  get_model()->add_attribute(name, id_, initial_value); \
274  } \
275  void Particle::remove_attribute(UCName##Key name) { \
276  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
277  get_model()->remove_attribute(name, id_); \
278  } \
279  bool Particle::has_attribute(UCName##Key name) const { \
280  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
281  return get_model()->get_has_attribute(name, id_); \
282  } \
283  Value Particle::get_value(UCName##Key name) const { \
284  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
285  return get_model()->get_attribute(name, id_); \
286  } \
287  void Particle::set_value(UCName##Key name, Value value) { \
288  IMP_USAGE_CHECK(get_is_active(), "Inactive particle used."); \
289  get_model()->set_attribute(name, id_, value); \
290  }
291 
292 IMP_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DEF(SparseString, string, String);
293 IMP_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DEF(SparseInt, int, Int);
294 IMP_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DEF(SparseFloat, float, Float);
295 IMP_SPARSE_PARTICLE_ATTRIBUTE_TYPE_DEF(SparseParticleIndex, particle_index,
296  ParticleIndex);
297 
298 #endif // DOXYGEN
299 
300 IMPKERNEL_END_NAMESPACE
301 #endif /* IMPKERNEL_PARTICLE_H */
virtual ModelObjectsTemp do_get_outputs() const overridefinal
Definition: Particle.h:167
Basic types used by IMP.
Key< 0 > FloatKey
The type used to identify float attributes in the Particles.
Definition: base_types.h:32
Smart pointer to Object-derived classes that does not refcount.
Definition: WeakPointer.h:77
Functions and adaptors for dealing with particle indexes.
IMP::Vector< Float > Floats
Standard way to pass a bunch of Float values.
Definition: types.h:46
#define IMP_OBJECT_METHODS(Name)
Define the basic things needed by any Object.
Definition: object_macros.h:25
Class for adding derivatives from restraints to the model.
Storage of a model, its restraints, constraints and particles.
Index< ParticleIndexTag > ParticleIndex
Definition: base_types.h:182
Keys to cache lookup of attribute strings.
virtual void clear_caches()
Definition: Object.h:270
Classes to handle static sized arrays of things.
A smart pointer to a reference counted object.
Definition: Pointer.h:87
IMP::Vector< IMP::WeakPointer< ModelObject > > ModelObjectsTemp
Definition: base_types.h:110
Class for storing model, its restraints, constraints, and particles.
Definition: Model.h:86
Base class for objects in a Model that depend on other objects.
Definition: ModelObject.h:28
Key< 3 > ParticleIndexKey
The type used to identify a particle attribute in the Particles.
Definition: base_types.h:44
Ints get_index(const ParticlesTemp &particles, const Subset &subset, const Subsets &excluded)
Common base class for heavy weight IMP objects.
Definition: Object.h:111
A smart pointer to a ref-counted Object that is a class member.
Definition: Pointer.h:143
Various general useful functions for IMP.
Base class for objects in a Model that depend on other objects.
Interface to specialized Particle types (e.g. atoms)
Definition: Decorator.h:119
std::ostream & show(Hierarchy h, std::ostream &out=std::cout)
Print the hierarchy using a given decorator to display each node.
virtual ModelObjectsTemp do_get_inputs() const overridefinal
Definition: Particle.h:164
A nullptr-initialized pointer to an IMP Object.
Helper macros for throwing and handling exceptions.
A shared base class to help in debugging and things.
VectorD< 3 > Vector3D
Definition: VectorD.h:408
double Float
Basic floating-point value (could be float, double...)
Definition: types.h:19
Simple 3D vector class.
Class to handle individual particles of a Model object.
Definition: Particle.h:45
#define IMP_USAGE_CHECK(expr, message)
A runtime test for incorrect usage of a class or method.
Definition: check_macros.h:168
int Int
Basic integer value.
Definition: types.h:34
IMP::Vector< Int > Ints
Standard way to pass a bunch of Int values.
Definition: types.h:48
Convenience class to accept multiple input types.
Definition: InputAdaptor.h:25
std::string String
Basic string value.
Definition: types.h:43
Class for adding derivatives from restraints to the model.
ParticleAdaptor(Particle *p)
convert p to itself
Definition: Particle.h:193