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IMP Reference Guide  develop.5651aa123e,2024/07/24
The Integrative Modeling Platform
rigid_bodies.h File Reference

functionality for defining rigid bodies More...

#include <IMP/core/core_config.h>
#include "internal/rigid_bodies.h"
#include "XYZ.h"
#include "XYZR.h"
#include <IMP/SingletonContainer.h>
#include <IMP/SingletonModifier.h>
#include <IMP/Refiner.h>
#include <IMP/algebra/Vector3D.h>
#include <IMP/algebra/Rotation3D.h>
#include <IMP/algebra/ReferenceFrame3D.h>
#include <IMP/display/particle_geometry.h>
#include <Eigen/Dense>
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Go to the source code of this file.


class  IMP::core::NonRigidMember
 A decorator for a particle that is part of a rigid body but not rigid. More...
class  IMP::core::RigidBody
 A decorator for a rigid body. More...
class  IMP::core::RigidBodyMember
 A member of a rigid body, it has internal (local) coordinates. More...
class  IMP::core::RigidMember


 Base functionality and abstract base classes for representation, scoring and sampling.
 Basic functionality that is expected to be used by a wide variety of IMP users.


typedef IMP::Vector< RigidBody > IMP::core::RigidBodies
typedef IMP::Vector
< RigidBodyMember > 
typedef IMP::Vector< RigidMember > IMP::core::RigidMembers


void IMP::core::add_rigid_body_cache_key (ObjectKey k)
ParticlesTemp IMP::core::create_rigid_bodies (Model *m, unsigned int n, bool no_members=false)
algebra::ReferenceFrame3D IMP::core::get_initial_reference_frame (Model *m, const ParticleIndexes &pis)
algebra::ReferenceFrame3D IMP::core::get_initial_reference_frame (const ParticlesTemp &ps)
ParticleIndex IMP::core::get_root_rigid_body (RigidMember m)
 Return the index of the outer-most rigid body containing the member. More...
void IMP::core::show_rigid_body_hierarchy (RigidBody rb, TextOutput out=TextOutput(std::cout))
void IMP::core::transform (RigidBody a, const algebra::Transformation3D &tr)
 Transform a rigid body. More...

Detailed Description

functionality for defining rigid bodies

Copyright 2007-2022 IMP Inventors. All rights reserved.

Definition in file rigid_bodies.h.