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IMP Reference Guide  2.18.0
The Integrative Modeling Platform
IMP::algebra::Rotation3D Class Reference

3D rotation class. More...

#include <IMP/algebra/Rotation3D.h>

+ Inheritance diagram for IMP::algebra::Rotation3D:

Detailed Description

3D rotation class.

Rotations are currently represented using quaternions and a cached copy of the rotation matrix. The quaternion allows for fast and stable composition and the cached rotation matrix means that rotations are performed quickly. See https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation for a comparison of different implementations of rotations.

Currently the rotation can be initialized from either:

  • XYZ Euler angles
  • Rotation Matrix
  • Quaternion
  • angle/axis representation

See geometric primitives for more information.

Definition at line 53 of file Rotation3D.h.

Public Member Functions

 Rotation3D (const Rotation3D &rot)
 Rotation3D copy constructor. More...
 
 Rotation3D (const VectorD< 4 > &v, bool assume_normalized=false)
 
 Rotation3D ()
 Create an invalid rotation. More...
 
 Rotation3D (double a, double b, double c, double d)
 Create a rotation from a quaternion. More...
 
Vector3D get_derivative (const Vector3D &v, unsigned int i, bool wrt_unnorm=true) const
 
Eigen::MatrixXd get_gradient (const Eigen::Vector3d &v, bool wrt_unnorm=true) const
 
Vector3D get_gradient_of_rotated (const Vector3D &v, unsigned int i, bool wrt_unnorm=false) const
 Return the gradient of rotated vector wrt the ith quaternion element. More...
 
Rotation3D get_inverse () const
 Return the rotation which undoes this rotation. More...
 
bool get_is_valid () const
 
Eigen::MatrixXd get_jacobian_of_rotated (const Eigen::Vector3d &v, bool wrt_unnorm=false) const
 Return the Jacobian of rotated vector wrt the quaternion. More...
 
const Vector4Dget_quaternion () const
 Return the quaternion so that it can be stored. More...
 
Vector3D get_rotated (const Vector3D &o) const
 Rotate a vector around the origin. More...
 
void get_rotated_adjoint (const Vector3D &v, const Vector3D &Dw, Vector3D *Dv, Rotation3DAdjoint *Dr) const
 Get adjoint of inputs to get_rotated from adjoint of output. More...
 
RotatedVector3DAdjoint get_rotated_adjoint (const Vector3D &v, const Vector3D &Dw) const
 Get adjoint of inputs to get_rotated from adjoint of output. More...
 
double get_rotated_one_coordinate (const Vector3D &o, unsigned int coord) const
 Get only the requested rotation coordinate of the vector. More...
 
Vector3D get_rotation_matrix_row (int i) const
 
Vector3D operator* (const Vector3D &v) const
 Rotate a vector around the origin. More...
 
Rotation3D operator* (const Rotation3D &q) const
 Multiply two rotations. More...
 
Rotation3D operator/ (const Rotation3D &r) const
 Compute the rotation which when composed with r gives this. More...
 
const Rotation3Doperator/= (const Rotation3D &r)
 
Rotation3Doperator= (const Rotation3D &rot)
 
void show (std::ostream &out=std::cout) const
 

Friends

Rotation3D compose (const Rotation3D &a, const Rotation3D &b)
 

Constructor & Destructor Documentation

IMP::algebra::Rotation3D::Rotation3D ( const Rotation3D rot)

Rotation3D copy constructor.

Definition at line 109 of file Rotation3D.h.

IMP::algebra::Rotation3D::Rotation3D ( const VectorD< 4 > &  v,
bool  assume_normalized = false 
)
explicit

Create a rotation from a vector of 4 quaternion coefficients.

Note
: use assume_normalized with care - inputting an unnormalized vector would result in unexpected results if it is true

Definition at line 122 of file Rotation3D.h.

IMP::algebra::Rotation3D::Rotation3D ( )

Create an invalid rotation.

Definition at line 128 of file Rotation3D.h.

IMP::algebra::Rotation3D::Rotation3D ( double  a,
double  b,
double  c,
double  d 
)

Create a rotation from a quaternion.

Exceptions
ValueExceptionif the rotation is not a unit vector.

Definition at line 132 of file Rotation3D.h.

Member Function Documentation

Vector3D IMP::algebra::Rotation3D::get_gradient_of_rotated ( const Vector3D v,
unsigned int  i,
bool  wrt_unnorm = false 
) const

Return the gradient of rotated vector wrt the ith quaternion element.

Given the rotation \(x = R(q) v\), where \(v\) is a vector, \(q=(q_0,q_1,q_2,q_3)\) is the quaternion of the rotation with elements \(q_i\), and \(R(q)\) is the corresponding rotation matrix, the function returns the gradient \(\nabla_{q_i} x\).

This function just returns a single column from get_jacobian(), so it is more efficient to call that function if all columns are needed.

Parameters
[in]vvector to be rotated by rotation \(R(q)\)
[in]wrt_unnormGradient is computed wrt unnormalized quaternion. Rotation includes a normalization operation, and the gradient is projected to the tangent space at \(q\).
Rotation3D IMP::algebra::Rotation3D::get_inverse ( ) const

Return the rotation which undoes this rotation.

Definition at line 237 of file Rotation3D.h.

bool IMP::algebra::Rotation3D::get_is_valid ( ) const

Return true is the rotation is valid, false if invalid or not initialized (e.g., only initialized by the empty constructor)

Definition at line 318 of file Rotation3D.h.

Eigen::MatrixXd IMP::algebra::Rotation3D::get_jacobian_of_rotated ( const Eigen::Vector3d &  v,
bool  wrt_unnorm = false 
) const

Return the Jacobian of rotated vector wrt the quaternion.

Given the rotation \(x = R(q) v\), where \(v\) is a vector, \(q\) is the quaternion of the rotation, and \(R(q)\) is the corresponding rotation matrix, the function returns the 3x4 matrix \(J\) with elements \(J_{ij}=\frac{\partial x_i}{\partial q_j}\).

Parameters
[in]vvector to be rotated by rotation \(R(q)\)
[in]wrt_unnormJacobian is computed wrt unnormalized quaternion. Rotation includes a normalization operation, and the columns are projected to the tangent space at \(q\).
const Vector4D& IMP::algebra::Rotation3D::get_quaternion ( ) const

Return the quaternion so that it can be stored.

Note that there is no guarantee on which of the two equivalent quaternions is returned.

Definition at line 248 of file Rotation3D.h.

Vector3D IMP::algebra::Rotation3D::get_rotated ( const Vector3D o) const

Rotate a vector around the origin.

Definition at line 196 of file Rotation3D.h.

void IMP::algebra::Rotation3D::get_rotated_adjoint ( const Vector3D v,
const Vector3D Dw,
Vector3D Dv,
Rotation3DAdjoint *  Dr 
) const

Get adjoint of inputs to get_rotated from adjoint of output.

Compute the adjoint (reverse-mode sensitivity) of input vector to get_rotated and this rotation from the adjoint of the output vector.

RotatedVector3DAdjoint IMP::algebra::Rotation3D::get_rotated_adjoint ( const Vector3D v,
const Vector3D Dw 
) const

Get adjoint of inputs to get_rotated from adjoint of output.

Compute the adjoint (reverse-mode sensitivity) of input vector to get_rotated and this rotation from the adjoint of the output vector.

double IMP::algebra::Rotation3D::get_rotated_one_coordinate ( const Vector3D o,
unsigned int  coord 
) const

Get only the requested rotation coordinate of the vector.

Definition at line 220 of file Rotation3D.h.

Vector3D IMP::algebra::Rotation3D::operator* ( const Vector3D v) const

Rotate a vector around the origin.

Definition at line 227 of file Rotation3D.h.

Rotation3D IMP::algebra::Rotation3D::operator* ( const Rotation3D q) const

Multiply two rotations.

Definition at line 255 of file Rotation3D.h.

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Rotation3D IMP::algebra::Rotation3D::operator/ ( const Rotation3D r) const

Compute the rotation which when composed with r gives this.

Definition at line 262 of file Rotation3D.h.

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Friends And Related Function Documentation

Rotation3D compose ( const Rotation3D a,
const Rotation3D b 
)
friend
See Also
Rotation3D

Definition at line 513 of file Rotation3D.h.


The documentation for this class was generated from the following file: