8 #ifndef IMPATOM_HIERARCHY_TOOLS_H 
    9 #define IMPATOM_HIERARCHY_TOOLS_H 
   11 #include <IMP/atom/atom_config.h> 
   12 #include <IMP/algebra/algebra_config.h> 
   19 #include <boost/graph/adjacency_list.hpp> 
   20 #include <boost/unordered_map.hpp> 
   22 IMPATOM_BEGIN_NAMESPACE
 
   44 IMPATOMEXPORT Hierarchy
 
   46                    int number_of_residues, 
int first_residue_index = 0,
 
   60                                        const Ints domain_boundaries);
 
   80 IMPATOMEXPORT Hierarchy
 
   82                                      bool keep_detailed = 
false);
 
   84 IMPATOMEXPORT Hierarchy
 
   87                                      bool keep_detailed = 
false);
 
  102 IMPATOMEXPORT Hierarchy
 
  111 IMPATOMEXPORT Hierarchy
 
  120 IMPATOMEXPORT 
Ints get_residue_indexes(Hierarchy h);
 
  121 IMPATOMEXPORT ResidueType get_residue_type(Hierarchy h);
 
  122 IMPATOMEXPORT AtomType get_atom_type(Hierarchy h);
 
  123 IMPATOMEXPORT std::string get_domain_name(Hierarchy h);
 
  135     const Hierarchies &hs, 
double resolution = -1);
 
  141                                           const ParticlesTemp &other
 
  144                                           double resolution = -1
 
  155                                           double resolution = -1
 
  160 IMPATOMEXPORT 
void transform(Hierarchy h, 
const algebra::Transformation3D &tr);
 
  164           vertex.show(out, 
"\n"));
 
  182   mutable boost::unordered_map<
Particle *,
 
  187       : SingletonGeometry(d), res_(resolution) {}
 
  194     for (
unsigned int i = 0; i < ps.size(); ++i) {
 
  195       if (components_.find(ps[i]) == components_.end()) {
 
  197         components_[ps[i]] = g;
 
  199       ret.push_back(components_.find(ps[i])->second);
 
  212       : SingletonsGeometry(sc), res_(resolution) {}
 
  216       Model *m = get_container()->get_model();
 
  217       if (components_.find(pi) == components_.end()) {
 
  221       ret.push_back(components_.find(pi)->second);
 
  235 IMPATOM_END_NAMESPACE
 
A base class for geometry contained in particles. 
 
display::Geometries get_components() const override
Return a set of geometry composing this one. 
 
Hierarchy create_simplified_from_volume(Hierarchy h, double resolution)
 
#define IMP_OBJECT_METHODS(Name)
Define the basic things needed by any Object. 
 
#define IMP_GRAPH(Name, directionality, VertexData, EdgeData, ShowVertex)
Define a graph object in IMP. 
 
A base class for geometry from a set of particles. 
 
void setup_as_approximation(Hierarchy h)
 
void set_resolution(double r)
Select at a Representation node with a resolution close to r. 
 
Index< ParticleIndexTag > ParticleIndex
 
HierarchyTree get_hierarchy_tree(Hierarchy h)
Get a graph for the passed Hierarchy. 
 
A particle with a user-defined type. 
 
A smart pointer to a reference counted object. 
 
#define IMP_NEW(Typename, varname, args)
Declare a ref counted pointer to a new object. 
 
Restraint * create_excluded_volume_restraint(const Hierarchies &hs, double resolution=-1)
 
Class for storing model, its restraints, constraints, and particles. 
 
Decorator for helping deal with a hierarchy of molecules. 
 
ParticlesTemp get_selected_particles(bool with_representation=true) const 
Get the selected particles. 
 
Hierarchy create_protein(Model *m, std::string name, double target_radius, const Ints domain_boundaries)
 
void transform(Hierarchy h, const algebra::Transformation3D &tr)
Transform a hierarchy. This is aware of rigid bodies. 
 
The standard decorator for manipulating molecular structures. 
 
Display an IMP::SingletonContainer of IMP::atom::Hierarchy particles as balls. 
 
A decorator for Residues. 
 
boost::graph HierarchyTree
A graph for representing a Hierarchy so you can view it nicely. 
 
A shared container for Singletons. 
 
display::Geometries get_components() const override
Return a set of geometry composing this one. 
 
IMP::Vector< IntRange > IntRanges
 
Hierarchy create_simplified_along_backbone(Chain input, const IntRanges &residue_segments, bool keep_detailed=false)
 
Class to handle individual particles of a Model object. 
 
IMP::Vector< Int > Ints
Standard way to pass a bunch of Int values. 
 
A decorator for helping deal with a generalized hierarchy. 
 
Hierarchy create_simplified_assembly_from_volume(Hierarchy h, double resolution)
 
Select hierarchy particles identified by the biological name. 
 
Decorator for a sphere-like particle. 
 
Select a subset of a hierarchy. 
 
Display an IMP::atom::Hierarchy particle as balls. 
 
Display an IMP::core::XYZR particle as a ball. 
 
A decorator for a particle with x,y,z coordinates and a radius.