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Re: [IMP-dev] 2D geometry



I can templatize the current Vector3D tonight (actually, I had already done so a while ago, so I just have to resuscitate it).

On Nov 12, 2008, at 4:02 PM, Javier Ángel Velázquez Muriel wrote:

- Vector2D is already done but I am fine with changes
- I am building a templated version of matrix for 1,2,3D. I didn't
know about matrix3d until yesterday
- Images are going to be 2D matrices and header.

2008/11/12 Daniel Russel <>:
Or vector and matrix can be replaced by a single version templated on the dimension. We definitely don't want separate code bases for the 2 and 3D
versions as it will be a pain to keep the set of operations in sync.

On Nov 12, 2008, at 10:50 PM, Keren Lasker wrote:

Javi,

For your 2D geometry classes (Vector2D, Matrix2D ...) - why not just
using the corresponding 3D classes and keeping Z fixed?
I think it is not too bad in performance and will save you a lot of
coding/debugging time.

Keren.
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