IMP  2.2.1
The Integrative Modeling Platform
IMP::core::RigidBody Class Reference

A decorator for a rigid body. More...

#include <IMP/core/rigid_bodies.h>

+ Inheritance diagram for IMP::core::RigidBody:

Public Member Functions

 RigidBody (const IMP::kernel::ParticleAdaptor &d)
 
 RigidBody (::IMP::kernel::Model *m,::IMP::kernel::ParticleIndex id)
 
void add_member (kernel::ParticleIndexAdaptor p)
 
void add_non_rigid_member (kernel::ParticleIndex pi)
 
const kernel::ParticleIndexesget_body_member_particle_indexes () const
 
algebra::Vector3D get_coordinates () const
 Get the coordinates of the particle.
 
bool get_coordinates_are_optimized () const
 
kernel::ParticleIndexes get_member_indexes () const
 
const kernel::ParticleIndexesget_member_particle_indexes () const
 
RigidMembers get_members () const
 
IMP::algebra::ReferenceFrame3D get_reference_frame () const
 Get the reference frame for the local coordinates.
 
RigidMembers get_rigid_members () const
 
algebra::VectorD< 4 > get_rotational_derivatives () const
 Get the derivatives of the quaternion.
 
algebra::Vector3D get_torque () const
 
void normalize_rotation ()
 Normalize the quaternion.
 
void set_coordinates_are_optimized (bool tf)
 
void set_is_rigid_member (kernel::ParticleIndex pi, bool tf)
 
void set_reference_frame (const IMP::algebra::ReferenceFrame3D &tr)
 Set the current reference frame. More...
 
void set_reference_frame_from_members (const kernel::ParticleIndexes &members)
 
void set_reference_frame_lazy (const IMP::algebra::ReferenceFrame3D &tr)
 Change the reference, delay updating the members until evaluate. More...
 
void show (std::ostream &out=std::cout) const
 
void update_members ()
 
- Public Member Functions inherited from IMP::core::XYZ
 XYZ (::IMP::kernel::Model *m,::IMP::kernel::ParticleIndex id)
 
 XYZ (const IMP::kernel::ParticleAdaptor &d)
 
void add_to_derivative (int i, Float v, DerivativeAccumulator &d)
 Add something to the derivative of the ith coordinate.
 
void add_to_derivatives (const algebra::Vector3D &v, DerivativeAccumulator &d)
 Add something to the derivative of the coordinates.
 
Float get_coordinate (int i) const
 Get the ith coordinate.
 
const algebra::Vector3Dget_coordinates () const
 Convert it to a vector. More...
 
bool get_coordinates_are_optimized () const
 Get whether the coordinates are optimized. More...
 
Float get_derivative (int i) const
 Get the ith coordinate derivative.
 
algebra::Vector3D get_derivatives () const
 Get the vector of derivatives. More...
 
algebra::Vector3D get_vector_to (const XYZ &b) const
 Get the vector from this particle to another.
 
Float get_x () const
 
Float get_y () const
 
Float get_z () const
 
void set_coordinate (unsigned int i, Float v)
 set the ith coordinate
 
void set_coordinates (const algebra::Vector3D &v)
 set all coordinates from a vector
 
void set_coordinates_are_optimized (bool tf) const
 Set whether the coordinates are optimized.
 
void set_x (Float t)
 
void set_y (Float t)
 
void set_z (Float t)
 
void show (std::ostream &out=std::cout) const
 
- Public Member Functions inherited from IMP::kernel::Decorator
Modelget_model () const
 Returns the Model containing the particle.
 
Particleget_particle () const
 
ParticleIndex get_particle_index () const
 
 operator Particle * () const
 
 operator ParticleIndex () const
 
Particleoperator-> () const
 

Static Public Member Functions

static RigidBody decorate_particle (::IMP::kernel::Particle *p)
 
static bool get_is_setup (const IMP::kernel::ParticleAdaptor &p)
 
static bool get_is_setup (kernel::Model *m, kernel::ParticleIndex pi)
 
static RigidBody setup_particle (IMP::kernel::ParticleAdaptor decorator, kernel::ParticleIndexesAdaptor ps)
 
static RigidBody setup_particle (kernel::Model *m, ParticleIndex pi, kernel::ParticleIndexesAdaptor ps)
 
static RigidBody setup_particle (IMP::kernel::ParticleAdaptor decorator, algebra::ReferenceFrame3D rf)
 
static RigidBody setup_particle (kernel::Model *m, ParticleIndex pi, algebra::ReferenceFrame3D rf)
 
static void teardown_particle (RigidBody rb)
 Make the rigid body no longer rigid.
 
- Static Public Member Functions inherited from IMP::core::XYZ
static XYZ decorate_particle (::IMP::kernel::Particle *p)
 
static FloatKey get_coordinate_key (unsigned int i)
 
static bool get_is_setup (const IMP::kernel::ParticleAdaptor &p)
 
static bool get_is_setup (kernel::Model *m, kernel::ParticleIndex pi)
 
static const FloatKeysget_xyz_keys ()
 Get a vector containing the keys for x,y,z. More...
 
static XYZ setup_particle (IMP::kernel::ParticleAdaptor decorator)
 
static XYZ setup_particle (kernel::Model *m, ParticleIndex pi)
 
static XYZ setup_particle (IMP::kernel::ParticleAdaptor decorator, algebra::Vector3D v)
 
static XYZ setup_particle (kernel::Model *m, ParticleIndex pi, algebra::Vector3D v)
 

Additional Inherited Members

- Protected Member Functions inherited from IMP::kernel::Decorator
 Decorator (Model *m, ParticleIndex pi)
 
 Decorator (ParticleAdaptor p)
 

Detailed Description

A rigid body particle describes a set of particles, known as the members, which move rigidly together. The rigid body is represented as an algebra::ReferenceFrame3D coupled with local coordinates (RigidMember::get_internal_coordinates()) for the members expressed in that reference frame. The global coordinates of the members are accessed, as with other global coordinates, via the XYZ::get_coordinates().

Since the members are simply a set of particles which move together they don't (necessarily) define a shape. For example, the members of the rigid body made from a molecular hierarchy would include particles corresponding to intermediate levels of the hierarchy. As a result, methods that use rigid bodies usually should simply take the list of particles they are interested in and then check for rigid bodies internally.

The initial reference of the rigid body is computed from the coordinates, masses and radii of the particles passed to the constructor, based on diagonalizing the inertial tensor (which is not stored, currently).

RigidBodies can be nested (that is, a RigidBody can have another RigidBody as a member). This can be useful for organizational reasons as well as for accelerating computations since operations are affected by the total number of children contained in the rigid body being operated on. Examples of this include collision detection where if you have multiple representations of geometry at different resolutions it is faster to put each of them in a separate rigid body and then create one rigid body containing all of them.

It is often desirable to randomize the orientation of a rigid body:

1 ## \example core/randomize_rigid_body.py
2 # This fragment shows how to either perturb or set the orientation of a rigid
3 # body randomly.
4 
5 import IMP.core
6 import IMP.algebra
7 import IMP
8 
13  IMP.algebra.get_unit_bounding_box_3d())
14 
15 # we don't yet have python code to generate a nearby rotation
17 transformation = IMP.algebra.Transformation3D(rotation, translation)
18 # Option 1:
19 # note, this overwrites the existing position
20 rbd.set_reference_frame(IMP.algebra.ReferenceFrame3D(transformation))
21 # Option 2:
22 # perturb the existing transformation
23 composed_tr = IMP.algebra.compose \
24  (rbd.get_reference_frame().get_transformation_to(),
25  transformation)
26 rbd.set_reference_frame(IMP.algebra.ReferenceFrame3D(composed_tr))
27 # Alternative to Option 2:
28 IMP.core.transform(rbd, transformation)
Note
The maintenance of the invariant is done by an associated IMP::Constraint. As a result, the state is only guaranteed to be correct either during model evaluation, or immediately following model evaluation before any particles have been changed.
See Also
RigidMember
NonRigidMember
RigidBodyMover
RigidClosePairsFinder
RigidBodyDistancePairScore

Definition at line 75 of file rigid_bodies.h.

Member Function Documentation

void IMP::core::RigidBody::add_member ( kernel::ParticleIndexAdaptor  p)

Add a proper member that moves rigidly with this rigid body, properly handling rigid bodies and XYZ particles. Add p to the list of members. If p is a valid RigidBody, it is added as a rigid body member, otherwise it is added as a point member (for which the rotation is not tracked). By default, p is considered a strictly rigid member, in that its local coordinates are not expected to change independetly.

See Also
add_non_rigid_member
void IMP::core::RigidBody::add_non_rigid_member ( kernel::ParticleIndex  pi)

Add a non-rigid member, for which internal coordinates may change independently.

Note
Currently RigidBody non-rigid members are not handled properly.
static RigidBody IMP::core::RigidBody::decorate_particle ( ::IMP::kernel::Particle p)
static
Deprecated:
As of IMP release 2.1. See the IMP Deprecation Policy for more information about deprecation in IMP. Check explicitly instead.

Definition at line 157 of file rigid_bodies.h.

const kernel::ParticleIndexes& IMP::core::RigidBody::get_body_member_particle_indexes ( ) const

Get all members that are themselved decorated as rigid bodies, as model particle indexes

Definition at line 140 of file rigid_bodies.h.

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bool IMP::core::RigidBody::get_coordinates_are_optimized ( ) const

Returns true if the rigid body coordinates are flagged as optimized for Optimizer objects

static bool IMP::core::RigidBody::get_is_setup ( kernel::Model m,
kernel::ParticleIndex  pi 
)
static

Return true if the particle is a rigid body

Definition at line 183 of file rigid_bodies.h.

kernel::ParticleIndexes IMP::core::RigidBody::get_member_indexes ( ) const

Get the particle indexes of any member of this rigid body, regardless of whether it is itself a rigid body or not

Definition at line 153 of file rigid_bodies.h.

const kernel::ParticleIndexes& IMP::core::RigidBody::get_member_particle_indexes ( ) const

Returns a list of all members that are not themselves decoared as rigid bodies, in the form of particle indexes.

Definition at line 127 of file rigid_bodies.h.

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RigidMembers IMP::core::RigidBody::get_members ( ) const

This method does not return non-rigid members.

Deprecated:
As of IMP release 2.2. See the IMP Deprecation Policy for more information about deprecation in IMP. Use get_rigid_members() instead.

Definition at line 118 of file rigid_bodies.h.

algebra::Vector3D IMP::core::RigidBody::get_torque ( ) const

The units are kCal/Mol/Radian

Definition at line 259 of file rigid_bodies.h.

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void IMP::core::RigidBody::set_coordinates_are_optimized ( bool  tf)

Set whether the rigid body coordinates are flagged as optimized for Optimizer objects

void IMP::core::RigidBody::set_is_rigid_member ( kernel::ParticleIndex  pi,
bool  tf 
)

Set whether a particular member is flagged as a rigid member or as a non-rigid member. This affects the way the rigid body updates the coordinates and / or reference frame of its members.

void IMP::core::RigidBody::set_reference_frame ( const IMP::algebra::ReferenceFrame3D tr)

All members of the rigid body will have their coordinates updated immediately.

See Also
IMP::core::transform(RigidBody,const algebra::Transformation3D&)
lazy_set_reference_frame()
void IMP::core::RigidBody::set_reference_frame_from_members ( const kernel::ParticleIndexes members)

Update the reference frame of the rigid body based on aligning the current global coordinates of the passed rigid body members onto their old local coordinates. Non-passed members are ignored.

This method is useful for updating the rigid body after new global coordinates were loaded for the members. The members are passed explictily since, typically, some are desired to just move along with the newly loaded rigid body.

Note
This requires at least three members that are not collinear to work.
void IMP::core::RigidBody::set_reference_frame_lazy ( const IMP::algebra::ReferenceFrame3D tr)
static RigidBody IMP::core::RigidBody::setup_particle ( kernel::Model m,
ParticleIndex  pi,
kernel::ParticleIndexesAdaptor  ps 
)
static

Create a rigid body for pi with the particle indexes ps as its members. The coordinates of pi are set to the center of mass of ps and the rotation of its reference frame is based on the diagnolized intertia tensor of ps.

Note
If size(ps)=1, then its reference frame is copied if it is a rigid body, \ or its rotation is set to identity if it is not a rigid body.Setup the particle so that it can be used with this decorator

Definition at line 168 of file rigid_bodies.h.

static RigidBody IMP::core::RigidBody::setup_particle ( IMP::kernel::ParticleAdaptor  decorator,
kernel::ParticleIndexesAdaptor  ps 
)
static
See Also
setup_particle(m, pi, ps )

Definition at line 168 of file rigid_bodies.h.

static RigidBody IMP::core::RigidBody::setup_particle ( IMP::kernel::ParticleAdaptor  decorator,
algebra::ReferenceFrame3D  rf 
)
static
See Also
setup_particle(m, pi, rf )

Definition at line 174 of file rigid_bodies.h.

static RigidBody IMP::core::RigidBody::setup_particle ( kernel::Model m,
ParticleIndex  pi,
algebra::ReferenceFrame3D  rf 
)
static

Create a rigid body with the passed reference frame as its initial position.Setup the particle so that it can be used with this decorator

Definition at line 174 of file rigid_bodies.h.

void IMP::core::RigidBody::update_members ( )

Update the global coordinates of the members based on their local coordinates and this rigid body's reference frame


The documentation for this class was generated from the following file: