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IMP Reference Guide
2.17.0
The Integrative Modeling Platform
IMP Manual
Reference Guide
Tutorial Index
Modules
Classes
Examples
include
IMP
kinematics
version 2.17.0
TransformationJoint.h
Go to the documentation of this file.
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/**
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* \file IMP/kinematics/TransformationJoint.h
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* \brief a kinematic joints between rigid bodies that allows any
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* transformation
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* \authors Dina Schneidman, Barak Raveh
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*
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* Copyright 2007-2022 IMP Inventors. All rights reserved.
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*/
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#ifndef IMPKINEMATICS_TRANSFORMATION_JOINT_H
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#define IMPKINEMATICS_TRANSFORMATION_JOINT_H
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#include <IMP/kinematics/kinematics_config.h>
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#include <
IMP/kinematics/KinematicNode.h
>
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#include <
IMP/kinematics/Joint.h
>
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#include <
IMP/Object.h
>
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#include <
IMP/exception.h
>
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#include <IMP/core/internal/dihedral_helpers.h>
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#include <
IMP/algebra/Vector3D.h
>
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#include <
IMP/check_macros.h
>
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IMPKINEMATICS_BEGIN_NAMESPACE
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/********************** TransformationJoint ***************/
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/** A joint with a completely non-constrained transformation
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between parent and child nodes reference frames
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*/
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class
IMPKINEMATICSEXPORT
TransformationJoint
:
public
Joint
{
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public
:
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TransformationJoint
(
IMP::core::RigidBody
parent,
IMP::core::RigidBody
child);
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/**
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Sets the transformation from parent to child reference frame,
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in a safe way - that is, after updating all internal coordinates
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from external if needed, and marking the owner internal coordinates
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as changed.
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*/
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void
set_transformation_child_to_parent(
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IMP::algebra::Transformation3D
transformation);
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};
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IMP_OBJECTS
(
TransformationJoint
,
TransformationJoints
);
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IMPKINEMATICS_END_NAMESPACE
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#endif
/* IMPKINEMATICS_TRANSFORMATION_JOINT_H */
IMP::algebra::Transformation3D
Simple 3D transformation class.
Definition:
Transformation3D.h:36
exception.h
Exception definitions and assertions.
IMP::Vector< IMP::Pointer< TransformationJoint > >
Joint.h
functionality for defining a kinematic joint between rigid bodies as part of a kinematic tree ...
IMP::kinematics::TransformationJoint
Definition:
TransformationJoint.h:30
KinematicNode.h
functionality for defining nodes on a kinematic chain
IMP_OBJECTS
#define IMP_OBJECTS(Name, PluralName)
Define the types for storing lists of object pointers.
Definition:
object_macros.h:44
check_macros.h
Helper macros for throwing and handling exceptions.
IMP::kinematics::Joint
Base class for joints between rigid bodies in a kinematic tree.
Definition:
Joint.h:29
Object.h
A shared base class to help in debugging and things.
Vector3D.h
Simple 3D vector class.
IMP::core::RigidBody
A decorator for a rigid body.
Definition:
rigid_bodies.h:82