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IMP::Constraint Class Reference


Detailed Description

Implement a constraint on the Model.

The solution model can be restricted two ways, either by penalizing "bad" conformations (a restraint) or by forcing some set of attributes to a function of other attributes (a constraint). For example, rigid bodies consisting of a number of particles could be implemented either way.

In IMP, constraints are implemented as a type of ScoreState. Before evaluation, the constraint updates the attributes of some of the particles to ensure that the constraint is satisfied. Since this update creates implicit relationships between the particles, after the derivatives are computed, the constraint can move them around to make sure the derivatives of the optimizer parameters are correct.

In general, constraints are associated with Decorator objects and created invisibly when needed.

Note:
Constraint invariants will not necessarily hold if involved particles have been called and Model::evaluate() has not been called. For example, if you change a particle's coordinates, a IMP::core::Centroid of a set containing the particle will not be correct until the Model is evaluated.
Implementors
Developers who wish to implement a Constraint should inherit from this class and use the IMP_CONSTRAINT() macro to help define the needed functions. Lamentably, we do not provide an example.
Inheritance diagram for IMP::Constraint:

Inheritance graph
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Public Member Functions

 Constraint (std::string name=std::string())

Friends

template<class T >
void IMP::internal::unref (T *)

The documentation for this class was generated from the following files:

Generated on Mon Mar 8 23:08:40 2010 for IMP by doxygen 1.5.8