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Re: [IMP-users] about rotations



you can transform a rigid body with respect to the origin center using: IMP::core::transform(RigidBody, Transformation3D)
On Aug 6, 2010, at 6:20 AM, Benjamin SCHWARZ wrote:

Hello list,

The information is probably mentioned somewhere but I happened to miss it, so just to be sure can you please confirm that :
 1.) IMP rotations (Rotation3) are always origin centered
2.) a RigidBody's transformation is composed of a rotation (about the body center in internal coordinates) and a translation from origin to body center; thus body.get_coordinates() always provides the coordinates of the rigid body mass center.

  Thank you

  --Ben
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