you can transform a rigid body with respect to the origin center
using: IMP::core::transform(RigidBody, Transformation3D)
On Aug 6, 2010, at 6:20 AM, Benjamin SCHWARZ wrote:
Hello list,
The information is probably mentioned somewhere but I happened to
miss it, so just to be sure can you please confirm that :
1.) IMP rotations (Rotation3) are always origin centered
2.) a RigidBody's transformation is composed of a rotation (about
the body center in internal coordinates) and a translation from
origin to body center; thus body.get_coordinates() always provides
the coordinates of the rigid body mass center.