9 #ifndef IMPALGEBRA_TRANSFORMATION_3D_H
10 #define IMPALGEBRA_TRANSFORMATION_3D_H
12 #include <IMP/algebra/algebra_config.h>
19 IMPALGEBRA_BEGIN_NAMESPACE
21 #if !defined(IMP_DOXYGEN) && !defined(SWIG)
22 class Transformation3D;
23 Transformation3D
compose(
const Transformation3D &a,
const Transformation3D &b);
38 : trans_(t), rot_(r) {}
45 return rot_.get_rotated(o) + trans_;
81 out <<
" || " << trans_;
83 Transformation3D get_inverse()
const;
90 return rot_.get_is_valid();
125 "composing an invalid transformation");
130 class Transformation2D;
137 IMPALGEBRAEXPORT Transformation3D
148 IMPALGEBRAEXPORT Transformation3D
150 double max_translation = 5.,
151 double max_angle_in_rad = 0.26);
157 for (
unsigned int i = 0; i < 2; ++i) {
158 for (
unsigned int j = 0; j < 2; ++j) {
159 for (
unsigned int k = 0; k < 2; ++k) {
170 const Transformation3D &tr) {
171 return Line3D(tr.get_rotation().get_rotated(l.
get_direction()),
175 IMPALGEBRA_END_NAMESPACE
Base class for geometric types.
Simple implementation of lines in 3D.
#define IMP_SHOWABLE_INLINE(Name, how_to_show)
Declare the methods needed by an object that can be printed.
const VectorD< D > & get_corner(unsigned int i) const
For 0 return lower corner and for 1, the upper corner.
Simple implementation of lines in 3D.
Rotation2D compose(const Rotation2D &a, const Rotation2D &b)
Compose two rotations a and b.
Vector3D get_point_on_line() const
Get the point on the line closest to the origin.
Transformation3D get_rotation_about_point(const Vector3D &point, const Rotation3D &rotation)
Generate a Transformation3D object from a rotation around a point.
#define IMP_VALUES(Name, PluralName)
Define the type for storing sets of values.
Base class for geometric types.
A bounding box in D dimensions.
Transformation3D compose(const Transformation3D &a, const Transformation3D &b)
Compose two transformations.
Simple 3D rotation class.
Transformation3D get_identity_transformation_3d()
Return a transformation that does not do anything.
Transformation3D get_transformation_3d(const Transformation2D &t2d)
Build a 3D transformation from a 2D one.
const Vector3D & get_direction() const
Get the unit vector in the direction of the line.
Rotation3D get_identity_rotation_3d()
Return a rotation that does not do anything.
#define IMP_USAGE_CHECK(expr, message)
A runtime test for incorrect usage of a class or method.
DensityMap * get_transformed(const DensityMap *input, const algebra::Transformation3D &tr, double threshold)
Return a new density map containing a rotated version of the old one.
Transformation3D get_random_local_transformation(Vector3D origin, double max_translation=5., double max_angle_in_rad=0.26)
Get a local transformation.