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RelativePositionMover.h
Go to the documentation of this file.
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/**
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* \file IMP/em2d/RelativePositionMover.h
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* \brief Mover for Rigid Bodies moving respect to each other
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*
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* Copyright 2007-2014 IMP Inventors. All rights reserved.
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*
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*/
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#ifndef IMPEM2D_RELATIVE_POSITION_MOVER_H
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#define IMPEM2D_RELATIVE_POSITION_MOVER_H
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#include <IMP/em2d/em2d_config.h>
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#include "
IMP/core/RigidBodyMover.h
"
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#include "
IMP/core/rigid_bodies.h
"
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#include "
IMP/algebra/Transformation3D.h
"
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#include <vector>
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IMPEM2D_BEGIN_NAMESPACE
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/*! Class for the movement of rigid bodies respect to each other. The class
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is initiated with the rigid body that is going to move (let's call it A).
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Afterwards, one of more rigid bodies can be added as references.
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Each reference rigid
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body needs to specify the set of the internal (relative) transformations
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that A can have respect to it.
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*/
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typedef
std::vector<algebra::Transformation3Ds>
Transformation3DsList
;
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/** Move a nested rigid body. */
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class
IMPEM2DEXPORT
RelativePositionMover
:
public
core::RigidBodyMover
{
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protected
:
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core::RigidBody
rbA_;
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core::RigidBodies
reference_rbs_;
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Transformation3DsList
transformations_map_;
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algebra::Transformation3D
last_transformation_;
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Float
max_translation_;
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Float
max_angle_;
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Float
probabily_of_random_move_;
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public
:
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RelativePositionMover
(
core::RigidBody
d,
Float
max_translation,
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Float
max_rotation);
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/*! Adds a reference RigidBody and the set of internal transformations.
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The internal transformations are used for positioning the rigid body
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that this Mover is moving
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\param[in] d Reference rigid body
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\param[in] transforms The internal transformations
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*/
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void
add_internal_transformations(
core::RigidBody
d,
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algebra::Transformation3Ds
transforms);
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/*!
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\param[in] p Probability of a random move instead of a relative one.
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default is 0.
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*/
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void
set_random_move_probability
(
Float
p) { probabily_of_random_move_ = p; }
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protected
:
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virtual
core::MonteCarloMoverResult
do_propose
() IMP_OVERRIDE;
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virtual
void
do_reject() IMP_OVERRIDE;
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IMP_OBJECT_METHODS
(
RelativePositionMover
);
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};
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IMPEM2D_END_NAMESPACE
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#endif
/* IMPEM2D_RELATIVE_POSITION_MOVER_H */
IMP::algebra::Transformation3D
Simple 3D transformation class.
Definition:
Transformation3D.h:30
IMP::em2d::RelativePositionMover
Definition:
RelativePositionMover.h:30
IMP::core::RigidBodyMover::do_propose
virtual MonteCarloMoverResult do_propose()
Implement propose_move()
IMP::core::RigidBodyMover
Modify the transformation of a rigid body.
Definition:
core/RigidBodyMover.h:26
IMP::core::MonteCarloMoverResult
Definition:
MonteCarloMover.h:29
IMP::base::Vector< RigidBody >
RigidBodyMover.h
A mover that transform a rigid body.
rigid_bodies.h
functionality for defining rigid bodies
IMP_OBJECT_METHODS
#define IMP_OBJECT_METHODS(Name)
Define the basic things needed by any Object.
Definition:
base/object_macros.h:25
Transformation3D.h
Simple 3D transformation class.
IMP::em2d::RelativePositionMover::set_random_move_probability
void set_random_move_probability(Float p)
Definition:
RelativePositionMover.h:58
IMP::Float
double Float
Basic floating-point value (could be float, double...)
Definition:
base/types.h:20
IMP::core::RigidBody
A decorator for a rigid body.
Definition:
rigid_bodies.h:75
IMP::em2d::Transformation3DsList
std::vector< algebra::Transformation3Ds > Transformation3DsList
Definition:
RelativePositionMover.h:27