#include <IMP/algebra/Cylinder3D.h>
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These functions generate vector objects. Some of the methods, those with random in their name, generate a single vector chosen uniformly from the specified domain. Others, the cover methods, generate a set of points distributed (somewhat) evenly over the domain.
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Vector3D | get_random_vector_in (const Cylinder3D &c) |
| Generate a random vector in a cylinder with uniform density.
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Vector3Ds | get_uniform_surface_cover (const Cylinder3D &cyl, int number_of_points) |
| Generate a set of 3d points that uniformly cover a cylinder.
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Vector3Ds | get_grid_surface_cover (const Cylinder3D &cyl, int number_of_cycles, int number_of_points_on_cycle) |
| Generate a grid of 3d points on a cylinder surface.
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It does what is says.
- Note
- This class is a geometric primitive. Also, this class is not not initialized by its default constructor.
Definition at line 26 of file Cylinder3D.h.
const Vector3D IMP::algebra::Cylinder3D::get_inner_point_at |
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double |
relative_height, |
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double |
relative_radius, |
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double |
angle |
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Returns a point inside the cylinder, specified by its location relative to the cylinder axis, its relative radius and its rotation angle about the axis
- Parameters
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relative_height | a number in the range [0..1] that specifies the point location relative to the cylinder axis such that 0 specifies the cylinder bottom and 1 specifies its top |
relative_radius | a number in the range [0..1] that specifies the distance of the point from the cylinder axis relative to the cylinder radius, 0 being on the axis itself, and 1 being on the cylinder surface |
angle | angle in radians about the cylinder axis, with 0 set to an arbitrary but consistent direction |
const Vector3D IMP::algebra::Cylinder3D::get_surface_point_at |
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double |
relative_height, |
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double |
angle |
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Returns a point on the surface of the cylinder, specified by its location relative to the cylinder axis and its rotation angle about the axis
- Parameters
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relative_height | a number in the range [0..1] that specifies the point location relative to the cylinder axis such that 0 specifies the cylinder bottom and 1 specifies its top |
angle | angle in radians about the cylinder axis, with 0 set to an arbitrary but consistent direction |
The documentation for this class was generated from the following files: