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IMP
2.4.0
The Integrative Modeling Platform
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Simple 3D transformation class. More...
#include <IMP/algebra/Transformation3D.h>
Inheritance diagram for IMP::algebra::Transformation3D:Simple 3D transformation class.
The rotation is applied first, and then the point is translated.
Definition at line 30 of file Transformation3D.h.
Public Member Functions | |
| Transformation3D () | |
| construct an invalid transformation More... | |
| Transformation3D (const Rotation3D &r, const Vector3D &t=Vector3D(0, 0, 0)) | |
| Transformation3D (const Vector3D &t) | |
| Transformation3D | get_inverse () const |
| bool | get_is_valid () const |
| const Rotation3D & | get_rotation () const |
| returns the rotation associated with this transformation More... | |
| Vector3D | get_transformed (const Vector3D &o) const |
| transform More... | |
| const Vector3D & | get_translation () const |
| returns the translation vector associated with this transformation More... | |
| Vector3D | operator* (const Vector3D &v) const |
| apply transformation (rotate and then translate) More... | |
| Transformation3D | operator* (const Transformation3D &tr) const |
| const Transformation3D & | operator*= (const Transformation3D &o) |
| Transformation3D | operator/ (const Transformation3D &b) const |
| const Transformation3D & | operator/= (const Transformation3D &o) |
| void | show (std::ostream &out=std::cout) const |
| IMP::algebra::Transformation3D::Transformation3D | ( | ) |
construct an invalid transformation
Definition at line 34 of file Transformation3D.h.
| IMP::algebra::Transformation3D::Transformation3D | ( | const Rotation3D & | r, |
| const Vector3D & | t = Vector3D(0, 0, 0) |
||
| ) |
basic constructor
Definition at line 36 of file Transformation3D.h.
| IMP::algebra::Transformation3D::Transformation3D | ( | const Vector3D & | t | ) |
Construct a transformation with an identity rotation.
Definition at line 39 of file Transformation3D.h.
| bool IMP::algebra::Transformation3D::get_is_valid | ( | ) | const |
Definition at line 88 of file Transformation3D.h.
| const Rotation3D& IMP::algebra::Transformation3D::get_rotation | ( | ) | const |
returns the rotation associated with this transformation
Definition at line 73 of file Transformation3D.h.
transform
Definition at line 43 of file Transformation3D.h.
| const Vector3D& IMP::algebra::Transformation3D::get_translation | ( | ) | const |
returns the translation vector associated with this transformation
Definition at line 76 of file Transformation3D.h.
apply transformation (rotate and then translate)
Definition at line 47 of file Transformation3D.h.
Here is the call graph for this function:| Transformation3D IMP::algebra::Transformation3D::operator* | ( | const Transformation3D & | tr | ) | const |
compose two rigid transformation such that for any vector v (rt1*rt2)*v = rt1*(rt2*v)
Definition at line 50 of file Transformation3D.h.
Here is the call graph for this function:| Transformation3D IMP::algebra::Transformation3D::operator/ | ( | const Transformation3D & | b | ) | const |
Compute the transformation which, when composed with b, gives *this. That is a(x)== d(b(x)) for all x.
For consistency, this should probably have a nice name, but I don't know what name to give it.
Definition at line 63 of file Transformation3D.h.
Here is the call graph for this function: