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static Diffusion | decorate_particle (::IMP::kernel::Particle *p) |
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static FloatKey | get_diffusion_coefficient_key () |
| Get the D key.
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static bool | get_is_setup (const IMP::kernel::ParticleAdaptor &p) |
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static bool | get_is_setup (kernel::Model *m, kernel::ParticleIndex p) |
| Return true if the particle is an instance of an Diffusion.
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static bool | particle_is_instance (::IMP::kernel::Particle *p) |
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static bool | particle_is_instance (IMP::kernel::Model *m, IMP::kernel::ParticleIndex pi) |
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static Diffusion | setup_particle (kernel::Model *m, ParticleIndex pi, Float D) |
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static Diffusion | setup_particle (IMP::kernel::ParticleAdaptor decorator, Float D) |
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static Diffusion | setup_particle (kernel::Model *m, ParticleIndex pi, algebra::Vector3D v, Float D) |
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static Diffusion | setup_particle (IMP::kernel::ParticleAdaptor decorator, algebra::Vector3D v, Float D) |
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static Diffusion | setup_particle (IMP::kernel::ParticleAdaptor decorator) |
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static Diffusion | setup_particle (kernel::Model *m, ParticleIndex pi) |
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static XYZ | decorate_particle (::IMP::kernel::Particle *p) |
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static FloatKey | get_coordinate_key (unsigned int i) |
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static bool | get_is_setup (const IMP::kernel::ParticleAdaptor &p) |
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static bool | get_is_setup (kernel::Model *m, kernel::ParticleIndex pi) |
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static const FloatKeys & | get_xyz_keys () |
| Get a vector containing the keys for x,y,z. More...
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static bool | particle_is_instance (IMP::kernel::Model *m, IMP::kernel::ParticleIndex pi) |
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static bool | particle_is_instance (::IMP::kernel::Particle *p) |
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static XYZ | setup_particle (IMP::kernel::ParticleAdaptor decorator) |
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static XYZ | setup_particle (kernel::Model *m, ParticleIndex pi) |
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static XYZ | setup_particle (kernel::Model *m, ParticleIndex pi, algebra::Vector3D v) |
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static XYZ | setup_particle (IMP::kernel::ParticleAdaptor decorator, algebra::Vector3D v) |
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static bool | get_is_setup (Particle *p) |
| Return true if the particle can be cast to the decorator. More...
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- See Also
- BrownianDynamics
- Warning: Diffusion has not been stabilized and is likely to change without notice. The name really should be fixed.
D is assumed to be in \(A^2/fs\)
Definition at line 31 of file Diffusion.h.