IMP
2.0.1
The Integrative Modeling Platform
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Store a list of ParticlesTemp. More...
#include <IMP/container/DynamicListSingletonContainer.h>
Public Member Functions | |
DynamicListSingletonContainer (Container *m, std::string name="ListSingletonContainer %1%") | |
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void | apply (const SingletonModifier *sm) const |
Apply a SingletonModifier to the contents. | |
void | apply_generic (const SingletonModifier *m) const |
Just use apply() in the base class. | |
bool | get_contains_particle (Particle *v) const |
This function is very slow and you should think hard about using it. More... | |
virtual ParticleIndexes | get_indexes () const =0 |
unsigned int | get_number_of_particles () const |
Particle * | get_particle (unsigned int i) const |
ParticlesTemp | get_particles () const |
virtual ParticleIndexes | get_range_indexes () const =0 |
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virtual void | do_after_evaluate (DerivativeAccumulator *accpt) |
Reset changed status. | |
ModelObjectsTemp | do_get_outputs () const |
containers don't have outputs | |
virtual ParticleIndexes | get_all_possible_indexes () const =0 |
Get contained particles. More... | |
ParticlesTemp | get_all_possible_particles () const |
bool | get_is_changed () const |
virtual bool | get_is_decomposable () const |
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ScoreState (Model *m, std::string name="ScoreState %1%") | |
void | after_evaluate (DerivativeAccumulator *accpt) |
Do post evaluation work if needed. | |
void | before_evaluate () |
Force update of the structure. | |
ContainersTemp | get_input_containers () const |
ParticlesTemp | get_input_particles () const |
ContainersTemp | get_output_containers () const |
ParticlesTemp | get_output_particles () const |
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ModelObject (Model *m, std::string name) | |
ModelObjectsTemp | get_inputs () const |
ModelObjectsTemps | get_interactions () const |
Model * | get_model () const |
ModelObjectsTemp | get_outputs () const |
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virtual void | clear_caches () |
virtual IMP::base::VersionInfo | get_version_info () const =0 |
Get information about the module and version of the object. | |
void | set_check_level (CheckLevel l) |
void | set_log_level (LogLevel l) |
Set the logging level used in this object. More... | |
void | set_was_used (bool tf) const |
void | show (std::ostream &out=std::cout) const |
const std::string & | get_name () const |
void | set_name (std::string name) |
Methods to control the contained objects | |
This container stores a list of Singleton objects. To manipulate the list use these methods. | |
void | add_particle (Particle *vt) |
void | add_particles (const ParticlesTemp &c) |
void | set_particles (ParticlesTemp c) |
void | clear_particles () |
Additional Inherited Members | |
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typedef ParticleIndex | ContainedIndexType |
typedef ParticleIndexes | ContainedIndexTypes |
typedef Particle * | ContainedType |
typedef ParticlesTemp | ContainedTypes |
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SingletonContainer (Model *m, std::string name="SingletonContainer %1%") | |
virtual void | do_apply (const SingletonModifier *sm) const =0 |
virtual bool | do_get_provides_access () const |
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typedef IMP::base::Vector < IMP::base::WeakPointer < SingletonContainer > > | SingletonContainersTemp |
In contrast to ListSingletonContainer, this list is designed to act as the output of a ScoreState or another container. The key difference is that it uses the passed Container to define the list of all possible contents of the container.
Definition at line 26 of file DynamicListSingletonContainer.h.