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Re: [IMP-dev] too many rotations in IMP



Well, neither the code nor the test cases require it. And you also said that if it could be easily made to work with Rotation3D that would be a good thing. It works very easily.

The changes don't add any complexity to using project with euler angles and it doesn't add as second, incompatible convention for passing angles to IMP.algebra (which is the most important thing).

2009/5/7 Javier Ãngel VelÃzquez Muriel <">>

If I remember correctly, I said that I *****NEED***** and prefer the 3 euler angles to be specified for project(). Therefore the new version of project is not helpful, and I am going to go back to the version that satisfied my needs. I can always document everything as much as needed.

2009/5/7 Daniel Russel <" target="_blank">>
Following the discussion, I made the following changes:
- there is now code to create a Rotation3D from ZYZ euler angles (moved from the old Euler ange class). Javi needs to fill out the documentation of this method to make it as well specified as the other Euler angle methods (ie are the axis fixed or not) as I don't know the answers to all the necessary questions and they weren't previously documented
- the project.h code uses Rotation3D
- Rotation3D caches the rotation matrix since it made rotations about 20% faster and memory seemed unlikely to be an issue. There is a benchmark for this.
- the 2D rotation class is now Rotation2D
- all tests still pass



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