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Re: [IMP-dev] 2D geometry



yes Javi - see my last email.
The geometry manipulation classes are not related to data storage.
Anyway - it would be nice to have a discussion between you, Frido and me on data storage - would you mind having a three way skype call soon?
On Nov 12, 2008, at 7:43 PM, Javier Ángel Velázquez Muriel wrote:

Keren, the more I see your Matrix3D class the more realize that my
code is going to serve a different purpose. The matrix you define in
Matrix3D is a 3x3x3, but what I want is a NxLxM, something like the
map that you had for EMBed, and in my case, what I understood by
matrix 2D was a NxM, not a 2x2, for example. Vectors here don't apply,
but still is going to be very helpful to have a templated vector.
Again, I am building the templated array.
Javi

2008/11/12 Keren Lasker <>:
Javi,

For your 2D geometry classes (Vector2D, Matrix2D ...) - why not just using
the corresponding 3D classes and keeping Z fixed?
I think it is not too bad in performance and will save you a lot of
coding/debugging time.

Keren.