Since we are doing the patch game, here are some trivial ones:Add addition and multiplication by a scalar to vector3D (python support needs to be added separately).
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add_mult_add_to_vector
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Just throw an exception on a bad cast (no error message) in the decorator. Currently catching an exception is the only way to check if a particle has the required fields or not. We may want to add a cleaner mechanism.
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decorator_no_error_message
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Make sure that bonds connect two different particles.
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zero_length_bonds
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