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Re: [IMP-dev] Grid class




On Feb 4, 2008, at 3:28 PM, Daniel Russel wrote:

Here is a proposed grid class (I haven't even tried to compile it). It can map between real space and voxels.

The differences from the grid used in EMBed are:
- The voxel index is actually a triple if ints. This makes computing a point in a voxel fast without the large tables used in EMBed. I think this is the right choice speed wise, but we can always test (and it is trivial to change).
The reason we had it as single array in EMBed is for consistency with external programs like fttw, EMAN.
I think that we should keep it like that.

- the names are changed to be more consistent with IMP
- the voxel data is a template argument
- it is copyable
I agree for these 3 changes

- currently there is no resize function and I don't really know what would be meant by it and the obvious things involve lots of moving of data around.
We need it for correlating maps of different sizes and to interact with the external utilities.

<Grid3D.h>
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