The differences from the grid used in EMBed are:- The voxel index is actually a triple if ints. This makes computing a point in a voxel fast without the large tables used in EMBed. I think this is the right choice speed wise, but we can always test (and it is trivial to change).
- the names are changed to be more consistent with IMP - the voxel data is a template argument - it is copyable- currently there is no resize function and I don't really know what would be meant by it and the obvious things involve lots of moving of data around.
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Grid3D.h
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