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Transform.h
Go to the documentation of this file.
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/**
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* \file IMP/core/Transform.h \brief Transform a particle
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*
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* Copyright 2007-2013 IMP Inventors. All rights reserved.
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*
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*/
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#ifndef IMPCORE_TRANSFORM_H
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#define IMPCORE_TRANSFORM_H
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#include <IMP/core/core_config.h>
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#include <
IMP/algebra/Transformation3D.h
>
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#include <
IMP/SingletonModifier.h
>
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#include <
IMP/singleton_macros.h
>
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IMPCORE_BEGIN_NAMESPACE
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//! Apply a transformation to a passed particle
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/**
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\see algebra::Transformation3D
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See IMP::SingletonFunctor for an example of how to transform a set of
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particles.
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*/
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class
IMPCOREEXPORT
Transform
:
public
SingletonModifier
{
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public
:
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//! Initialize
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/**
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/param[in] t a 3d transformation to be applied on a particle
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/param[in] ignore_non_xyz if false then appling the tranformation
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on a non XYZ particle will result in an exception.
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*/
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Transform
(
const
algebra::Transformation3D
&t,
bool
ignore_non_xyz =
false
);
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virtual
void
apply_index
(
kernel::Model
*m,
kernel::ParticleIndex
p)
const
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IMP_OVERRIDE;
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virtual
kernel::ModelObjectsTemp
do_get_inputs
(
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kernel::Model
*m,
const
kernel::ParticleIndexes
&pis)
const
IMP_OVERRIDE;
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virtual
kernel::ModelObjectsTemp
do_get_outputs
(
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kernel::Model
*m,
const
kernel::ParticleIndexes
&pis)
const
IMP_OVERRIDE;
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IMP_SINGLETON_MODIFIER_METHODS
(
Transform
);
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IMP_OBJECT_METHODS
(
Transform
);
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;
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private
:
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algebra::Transformation3D
t_;
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bool
ignore_non_xyz_;
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};
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IMPCORE_END_NAMESPACE
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#endif
/* IMPCORE_TRANSFORM_H */
SingletonModifier.h
Import IMP/kernel/SingletonModifier.h in the namespace.
IMP::algebra::Transformation3D
Simple 3D transformation class.
Definition:
Transformation3D.h:30
singleton_macros.h
Import IMP/kernel/singleton_macros.h in the namespace.
IMP::base::Vector
Definition:
base/Vector.h:37
IMP::kernel::SingletonModifier
A base class for modifiers of ParticlesTemp.
Definition:
kernel/SingletonModifier.h:33
IMP::kernel::ParticleInputs::do_get_inputs
virtual ModelObjectsTemp do_get_inputs(kernel::Model *m, const ParticleIndexes &pis) const
IMP_OBJECT_METHODS
#define IMP_OBJECT_METHODS(Name)
Define the basic things needed by any Object.
Definition:
base/object_macros.h:25
IMP::core::Transform
Apply a transformation to a passed particle.
Definition:
Transform.h:22
IMP::base::Index< ParticleIndexTag >
Transformation3D.h
Simple 3D transformation class.
IMP::kernel::ParticleOutputs::do_get_outputs
virtual ModelObjectsTemp do_get_outputs(kernel::Model *m, const ParticleIndexes &pis) const
IMP_SINGLETON_MODIFIER_METHODS
#define IMP_SINGLETON_MODIFIER_METHODS(Name)
Definition:
kernel/singleton_macros.h:338
IMP::kernel::SingletonModifier::apply_index
virtual void apply_index(kernel::Model *m, ParticleIndex v) const
IMP::kernel::Model
Class for storing model, its restraints, constraints, and particles.
Definition:
kernel/declare_Model.h:72