IMP  2.0.1
The Integrative Modeling Platform
IMP::domino::RecursiveStates Class Reference

#include <IMP/domino/particle_states.h>

+ Inheritance diagram for IMP::domino::RecursiveStates:

Public Member Functions

 RecursiveStates (Particle *p, Subset s, const Assignments &ss, ParticleStatesTable *pst)
 
virtual void do_show (std::ostream &out) const
 
- Public Member Functions inherited from IMP::domino::ParticleStates
 ParticleStates (std::string name="ParticleStates %1%")
 
virtual algebra::VectorKD get_embedding (unsigned int i) const
 Return an embedding of the state. More...
 
virtual unsigned int get_nearest_state (const algebra::VectorKD &v) const
 Return the state closest to a given embedding.
 
virtual unsigned int get_number_of_particle_states () const =0
 
virtual void load_particle_state (unsigned int, Particle *) const =0
 
- Public Member Functions inherited from IMP::base::Object
virtual void clear_caches ()
 
virtual IMP::base::VersionInfo get_version_info () const =0
 Get information about the module and version of the object.
 
void set_check_level (CheckLevel l)
 
void set_log_level (LogLevel l)
 Set the logging level used in this object. More...
 
void set_was_used (bool tf) const
 
void show (std::ostream &out=std::cout) const
 
const std::string & get_name () const
 
void set_name (std::string name)
 

Additional Inherited Members

- Protected Member Functions inherited from IMP::base::Object
 Object (std::string name)
 Construct an object with the given name. More...
 

Detailed Description

Load particle states for a set of particles based on the state index of a single particle, This can be used to implement compound objects (like rigid bodies), where state i of the particle being sampled causes a set of representation balls to be moved to certain locations.

Definition at line 220 of file particle_states.h.


The documentation for this class was generated from the following file: