IMP  2.0.1
The Integrative Modeling Platform
Triangle3D.h
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1 /**
2  * \file IMP/algebra/Triangle3D.h
3  * \brief simple implementation of a triangle in 3D
4  *
5  * Copyright 2007-2013 IMP Inventors. All rights reserved.
6  */
7 
8 #ifndef IMPALGEBRA_TRIANGLE_3D_H
9 #define IMPALGEBRA_TRIANGLE_3D_H
10 
11 #include "Vector3D.h"
12 #include "Transformation3D.h"
13 #include "ReferenceFrame3D.h"
14 #include "algebra_macros.h"
15 #include "GeometricPrimitiveD.h"
16 #include <iostream>
17 #include "constants.h"
18 
19 
20 IMPALGEBRA_BEGIN_NAMESPACE
21 /**
22  \geometry
23  */
24 class IMPALGEBRAEXPORT Triangle3D: public GeometricPrimitiveD<3>
25 {
26  public:
27  Triangle3D(){}
28  //! The passed points must not be colinear
29  Triangle3D(const Vector3D &p1,const Vector3D &p2,const Vector3D &p3);
30  //! Get the start=0/end=1 point of the segment
31  const Vector3D& get_point(unsigned int i) const {
32  IMP_USAGE_CHECK(i<3,"invalid point index");
33  return p_[i];
34  }
35  IMP_SHOWABLE_INLINE(Triangle3D, out << "(" << p_[0] << ", "
36  << p_[1] << ", " << p_[2] << ")");
37  Floats get_edge_lengths() const;
38  private:
39  Vector3D p_[3];
40 };
41 
43 
44 //! Return the largest triangle defined by 3 points from the input
45 /** \relatesalso Triangle3D */
46 IMPALGEBRAEXPORT Triangle3D get_largest_triangle(const Vector3Ds &points);
47 
48 //! Return a transformation between two triangles
49 IMPALGEBRAEXPORT Transformation3D
51  Triangle3D first_tri,Triangle3D second_tri);
52 //! Return true if the three points are co-linear
53 IMPALGEBRAEXPORT bool
55  const Vector3D &p1,const Vector3D &p2,const Vector3D &p3);
56 
57 IMPALGEBRA_END_NAMESPACE
58 
59 #endif /* IMPALGEBRA_TRIANGLE_3D_H */