IMP
2.0.1
The Integrative Modeling Platform
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simple implementation of a triangle in 3D More...
#include "Vector3D.h"
#include "Transformation3D.h"
#include "ReferenceFrame3D.h"
#include "algebra_macros.h"
#include "GeometricPrimitiveD.h"
#include <iostream>
#include "constants.h"
Go to the source code of this file.
Classes | |
class | IMP::algebra::Triangle3D |
Namespaces | |
namespace | IMP |
All IMP::kernel code is brought into the IMP namespace. | |
namespace | IMP::algebra |
See IMP.algebra Overview for more information. | |
Typedefs | |
typedef IMP::base::Vector < Triangle3D > | IMP::algebra::Triangle3Ds |
Functions | |
bool | IMP::algebra::get_are_colinear (const Vector3D &p1, const Vector3D &p2, const Vector3D &p3) |
Return true if the three points are co-linear. | |
Triangle3D | IMP::algebra::get_largest_triangle (const Vector3Ds &points) |
Return the largest triangle defined by 3 points from the input. More... | |
Transformation3D | IMP::algebra::get_transformation_from_first_triangle_to_second (Triangle3D first_tri, Triangle3D second_tri) |
Return a transformation between two triangles. | |
Copyright 2007-2013 IMP Inventors. All rights reserved.
Definition in file Triangle3D.h.