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Re: [IMP-dev] SingletonFunctor




On Aug 7, 2009, at 10:32 AM, Dina Schneidman wrote:

wouldn't it be easier to have transform function after all? :)

we basically do :-)

std::foreach(ps.begin(), ps.end(), SingletonFunctor(new core::Transform(t)))

That said, personally, I would just go for:

for (Particles::iterator it = ps.begin(); it != ps.end();it++){
core::XYZ d(*it);
d.set_coordinates(t.transform(d.get_coordinates());
}

or

std::foreach(ps.begin(), ps.end(), boost::bind(&Transformation3D::transform, &t, boost::lambda::placeholders::_1))

ok, maybe not that last one :-)





On Thu, Aug 6, 2009 at 11:20 PM, Daniel Russel<> wrote:
Side effect of enforcing that IMP::Objects aren't allocated on the stack
(since they are ref counted).


On Aug 6, 2009, at 11:04 PM, Keren Lasker wrote:

Daniel -
why is it better using:
IMP_NEW(core::Transform, tsm,(t));
for(Particles::iterator it = ps.begin(); it != ps.end();it++) {
tsm->apply(*it);
}
instead of:
std::for_each(ps.begin(),ps.end(),SingletonFunctor(new
IMP::core::Transform(t)));

I saw you changed it in domino .

thanks,
Keren.
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