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2.2.0
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core/utility.h
Go to the documentation of this file.
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/**
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* \file IMP/core/utility.h \brief Various important functionality
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* for implementing decorators.
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*
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* Copyright 2007-2014 IMP Inventors. All rights reserved.
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*
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*/
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#ifndef IMPCORE_UTILITY_H
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#define IMPCORE_UTILITY_H
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#include <IMP/core/core_config.h>
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#include "
XYZR.h
"
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#include <
IMP/base_types.h
>
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#include <
IMP/algebra/Segment3D.h
>
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#include <
IMP/algebra/Transformation3D.h
>
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#include <
IMP/kernel/Model.h
>
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#include <
IMP/kernel/Particle.h
>
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IMPCORE_BEGIN_NAMESPACE
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//! Get the centroid
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/** Compute the centroid (mean) of a set of particles.
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*/
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IMPCOREEXPORT
algebra::Vector3D
get_centroid
(
const
XYZs &ps);
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//! Get the bounding box
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/** Compute the boudning box of a set of particles
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*/
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IMPCOREEXPORT algebra::BoundingBoxD<3>
get_bounding_box
(
const
XYZRs &ps);
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IMPCORE_END_NAMESPACE
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#endif
/* IMPCORE_UTILITY_H */
base_types.h
Import IMP/kernel/base_types.h in the namespace.
IMP::core::get_centroid
algebra::Vector3D get_centroid(const XYZs &ps)
Get the centroid.
Segment3D.h
simple implementation of segments in 3D
IMP::core::get_bounding_box
algebra::BoundingBoxD< 3 > get_bounding_box(const XYZRs &ps)
Get the bounding box.
Model.h
Storage of a model, its restraints, constraints and particles.
Particle.h
Classes to handle individual model particles.
Transformation3D.h
Simple 3D transformation class.
IMP::algebra::Vector3D
VectorD< 3 > Vector3D
Definition:
VectorD.h:395
XYZR.h
Decorator for a sphere-like particle.