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2.2.0
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basic_geometry.py
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## \example display/basic_geometry.py
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# This example shows how to write basic geometric primitives to a file
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# with color and name.
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import
IMP.display
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# or IMP.display.ChimeraWriter
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# if using chimera, make sure there is a %1% in the name to support
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# multiple frames
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name = IMP.create_temporary_file_name(
"example"
,
".py"
)
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print
"File name is"
, name
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w =
IMP.display.PymolWriter
(name)
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bb =
IMP.algebra.BoundingBox3D
(
IMP.algebra.Vector3D
(0, 0, 0),
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IMP.algebra.Vector3D
(100, 100, 100))
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# we could skip the outer loop if we only have one frame
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for
f
in
range(0, 10):
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w.set_frame(f)
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g =
IMP.display.BoundingBoxGeometry
(bb)
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g.set_name(
"bb"
)
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w.add_geometry(g)
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for
i
in
range(0, 10):
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p =
IMP.algebra.get_random_vector_in
(bb)
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g =
IMP.display.SphereGeometry
(
IMP.algebra.Sphere3D
(p, 10))
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# give each a distinctive color
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g.set_color(
IMP.display.get_display_color
(i))
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g.set_name(str(i))
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# add it to the file
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w.add_geometry(g)
IMP::display::BoundingBoxGeometry
Display a bounding box.
Definition:
primitive_geometries.h:60
IMP::algebra::get_random_vector_in
Vector3D get_random_vector_in(const Cylinder3D &c)
Generate a random vector in a cylinder with uniform density.
IMP::display::SphereGeometry
Display a sphere.
Definition:
primitive_geometries.h:32
IMP::display::get_display_color
Color get_display_color(unsigned int i)
IMP::algebra::BoundingBoxD< 3 >
IMP::algebra::Vector3D
VectorD< 3 > Vector3D
Definition:
VectorD.h:395
IMP::display::PymolWriter
Write a CGO file with the geometry.
Definition:
PymolWriter.h:34
IMP::display
See IMP.display for more information.
Definition:
ChimeraWriter.h:17
IMP::algebra::SphereD< 3 >