16 print enclosing.get_contains(s[0])
BoundingBoxD< 3 > get_bounding_box(const SpherePatch3D &g)
Vector3D get_random_vector_in(const Cylinder3D &c)
Generate a random vector in a cylinder with uniform density.
See IMP.algebra for more information.
double get_distance(const VectorD< D > &v1, const VectorD< D > &v2)
compute the distance between two vectors
Sphere3D get_enclosing_sphere(const Vector3Ds &ss)
Return a sphere containing the listed spheres.